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Describe and predict motion using displacement, velocity and acceleration, master motion graphs and the equations of motion, and build the vector toolkit for two-dimensional motion.
Pillar 1 of 2
Kinematics is the language of motion. Before asking why things move (that is dynamics), we learn to describe motion precisely using displacement, velocity and acceleration, and to read and build the graphs and equations that predict where an object will be and how fast it is going. Everything in this pillar is one-dimensional, so direction is captured by a single or sign.
Position is where an object sits relative to a chosen reference point (the origin). As an object moves, two different quantities describe how far it has gone, and confusing them is one of the most common early mistakes in kinematics.
The total length of the path travelled. It has magnitude only, is always positive, and depends on the whole route taken.
The change in position, measured in a straight line from start to finish. It has a direction, so in one dimension we give it a or sign.
A delivery robot moves east, then west along a corridor. Find the total distance travelled and its displacement. (Take east as positive.)
Distance (add path lengths):
Displacement (add signed vectors):
The negative sign is not "less than zero distance", it simply means the final position is west of the start.
Q: An athlete runs exactly one lap of a track, finishing where they started. What distance did they cover, and what was their displacement?
Distance = whole path run = .
Displacement = straight line from start to finish = , because they end exactly where they began.
A large distance can have zero displacement, which is why the two must never be confused.
Speed is how fast distance is covered (a scalar). Velocity is how fast displacement changes, and in which direction (a vector). Average values use the total change over the total time, while the instantaneous value is the value at a single moment, which is what a car's speedometer shows.
The overall rate across an entire trip: total change divided by total time. It smooths over any speeding up and slowing down in between.
The value at one instant, found from the gradient of a displacement-time graph at that exact point.
Average speed
Average velocity
A cyclist rides north in , then south in . Find the average speed and the average velocity for the whole trip.
Total distance and displacement:
Solution:
The average velocity is smaller because the return leg cancels part of the displacement.
Q: A train travels east in , then west in . Find its average speed and average velocity in .
Total distance over :
Displacement :
Acceleration is the rate of change of velocity, and it is a vector. An object accelerates whenever its speed changes, its direction changes, or both. A negative acceleration in the direction of motion means the object is slowing down (decelerating).
If points the same way as the motion, the object speeds up.
If opposes the motion, the object slows down. This is what we loosely call deceleration.
A car speeds up from to in. Find its acceleration.
Solution:
Q: A train travelling at slows to in. Find its acceleration and explain the sign.
The acceleration is negative because it points opposite to the motion. The train is decelerating at .
On a displacement-time graph, the gradient equals the velocity. Reading the shape of the line tells you exactly how the object is moving: a flat line is at rest, a straight slope is constant velocity, and a curve means the velocity is changing (acceleration).
To find the instantaneous velocity at a point on a curve, draw a tangent to the curve at that point and measure its gradient. A steeper tangent means a faster instantaneous velocity.
A drone's displacement-time graph is a straight line from to, and then stays flat at until . Find the velocity in each phase.
Phase 1 (sloped line):
Phase 2 (flat line):
Q: On a displacement-time graph, an object's line curves upward and gets steeper and steeper. Describe how the object is moving.
The gradient is the velocity. A gradient that grows steeper means the velocity is increasing, so the object is accelerating (speeding up) in the positive direction.
A velocity-time graph is doubly useful: the gradient equals the acceleration, and the area under the graph equals the displacement. Split the area into rectangles and triangles and add them up (area below the time axis counts as negative displacement).
Gradient = acceleration
Area = displacement
An object moves at a constant for , then decelerates uniformly to rest over the next . Find the total displacement from the area under its velocity-time graph.
Solution (rectangle + triangle):
Q: A cyclist accelerates uniformly from rest to in, then holds for. Find the acceleration in the first phase and the total displacement.
Acceleration = gradient of phase 1:
Displacement = triangle + rectangle:
When the acceleration is constant, five quantities are linked: displacement, initial velocity , final velocity , acceleration , and time . Four equations connect them, and each one leaves out a different variable, so you pick the equation that has the three quantities you know plus the one you want.
The first equation is just the definition of acceleration rearranged, and the fourth is displacement as average velocity times time:
A car starts from rest and accelerates at for . Find its final velocity and the distance it travels.
Given:
Solution:
A motorbike accelerates from to over a distance of . Find its acceleration. (Time is unknown, so choose the equation without .)
Given:
Solution:
Q: A car travelling at brakes at . How far does it travel before stopping?
Use the equation without , with and :
Near Earth's surface, any object in free fall (with air resistance ignored) accelerates downward at , no matter what its mass is. This means free fall is just uniform-acceleration motion, so the SUVAT equations apply with . Choose a sign convention first; for example, taking up as positive makes .
A feather and a hammer fall at the same rate in a vacuum. Only air resistance makes light objects fall more slowly in real life.
Decide up or down as positive before you start. Keep , , and consistent with that choice.
A ball is dropped from rest and falls for . Find its velocity just before landing and the height it fell. (Take down as positive, .)
Solution:
Q: A ball is thrown straight up at . How long does it take to reach its highest point?
At the highest point the velocity is momentarily zero. Taking up as positive, :
Pillar 2 of 2
Real motion is rarely a perfectly straight line. To handle motion in two dimensions we treat quantities as vectors, learn to add them, and split them into perpendicular components. This vector toolkit underpins projectile motion, forces and fields in every module that follows.
A scalar has magnitude only. A vector has magnitude and direction. Vectors are drawn as arrows: the length shows the magnitude and the arrowhead shows the direction. A vector is written in bold or with an arrow, such as .
Distance, speed, time, mass, energy, temperature.
Displacement, velocity, acceleration, force, momentum.
Classify each quantity as a scalar or a vector, and give the reason: mass ; velocity ; temperature ; force .
Q: Speed and velocity both describe how fast something moves. Which one is the vector, and why?
Velocity is the vector, because it states a direction as well as a magnitude. Speed is the scalar — it is just the magnitude, with no direction attached.
To add vectors, draw them head-to-tail: the tail of the second starts where the head of the first ends. The resultant is the single vector drawn from the very first tail to the very last head. The order does not change the result. When the two vectors are perpendicular, the resultant comes straight from Pythagoras and trigonometry.
A person walks east, then north. Find the magnitude and direction of the resultant displacement.
Solution:
Q: A swimmer swims east, then north. Find the magnitude and direction of the resultant displacement.
Any vector can be split into two perpendicular components, usually a horizontal () and a vertical () part. For a vector of magnitude at angle to the horizontal, use the sides of the right-angled triangle it forms.
A force of acts at above the horizontal. Find its horizontal and vertical components.
Solution:
Q: A force acts at above the horizontal. Find its horizontal and vertical components.
For an exact answer, or when vectors are not perpendicular, use the component method:
A hiker walks at north of east, then at north of west. Find the resultant displacement.
Resolve (east and north positive):
Recombine:
The eastward and westward parts cancel, leaving a purely northward resultant.
Q: Two forces act at a point: east and north. Use the component method to find the resultant force.
Every velocity is measured relative to a frame of reference. The velocity of object A as seen fromobject B is found by vector subtraction. In one dimension you subtract using signs; in two dimensions you subtract the components.
A boat heads due north across a river at relative to the water, while the river flows east at . Find the boat's velocity relative to the ground.
Solution (the two velocities are perpendicular):
The current carries the boat downstream, so it crosses at an angle rather than straight across.
Q: Car A drives east at and car B drives west at directly toward it. What is the velocity of A relative to B?
Take east as positive, so and :
They close on each other at , which is why head-on approaches feel so fast.
Practice test
25 exam-style questions, ordered easy to hard, with instant feedback and full worked solutions. About 50 minutes.